
- #Sonic adventure 2 battle rouge youtube mod#
- #Sonic adventure 2 battle rouge youtube full#
- #Sonic adventure 2 battle rouge youtube code#
Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Skipped events show a black screen for 1 frame, just like the time-stamp only events used before stages.Your IP address has been temporarily blocked due to a large number of HTTP requests. Doesn't modify the story's structure in any way.

The game can still be played with any Text Language, but the only difference is the language the timestamps use. It'll take effect the next time it loads gameplay.
#Sonic adventure 2 battle rouge youtube mod#
To avoid replacing the Japanese AFS and adding on another 75MB, the mod forces the Voice Language to English if you try to play Dark Story with Japanese voices.Added Optional Lip Syncing for E0105 (Eggman after Sand Ocean).Added the isolated Day X event as an optional choice in the mod's config.

However, this can be disabled through the mod's config. Added events from the Hero Story dub where gaps were left in Dark (Most of Knuckles and Rouge etc.).There are no errors if playing through Hero or Last.
#Sonic adventure 2 battle rouge youtube code#

Some clipping can be expected but isn't too much of a problem.

#Sonic adventure 2 battle rouge youtube full#
Here's a full list of changes, though I'd recommend trying it out for yourself first before looking: This was made using files from Cutscene Revamp, so I'd suggest playing it with that for the best experience. You can still go without it fine, but some screen effects and lighting will be different to the vanilla game. Namely - making code run on specific frames of each event, such as cutting parts that the video skipped over. It was fun learning what could be done with the 3 types of events SA2 has (Main, In-game and FMVs) to line it up with the original video. That was popular and people asked about doing more, so I decided to do the entire Dark Story. A while ago I made a tweet where I put the Real-Time Fandub into one of SA2's events.
